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glTF with timeline metadata

Pack phasing sequences with time-bound visibility and schedule data into exportable, production-ready assets.

Export each phase as a glTF scene where object visibility toggles match your actual work sequence. Time-linked nodes carry embedded metadata—start date, duration, responsible crew—so downstream tools like Unity or Revizto can replay the build sequence without requiring extra import mappings. This keeps the schedule fully traceable from planning to fabrication.

In external pipelines, tools can filter geometry by time window or extract workfronts for 4D animation. For offsite fabrication, you can slice models into week-by-week packages that tell the story of how assemblies arrive and go in. Engineers use this to time offloading zones and sequence crane lifts precisely with on-site progress.

The format is lightweight and compresses well over networks, supporting both binary (.glb) and text-based exports. Projects with 100k+ elements export in under a minute. The embedded timeline enables automatic interpolation, so intermediate steps are implied—not manually keyed in—speeding up simulation setup and review cycles in third-party tools.

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